Theory of change

How young people actually change.

Empath's work is built on a three-phase model adapted from Dandurand & Heist (2022). It moves a young person from a trusted hook activity, through the building of social, human and psychological capital, into life-skills transfer and cognitive change.

Phase 1Phase 2Phase 3
01 · Months 1–3

Phase 1

Accessible activities that build trust

An accessible 'hook' activity — sport, arts or tech — is the first door in. It has to feel like the young person's own choice, be offered consistently, and put a trusted coach or mentor in front of them every week.

Process

  • The hook must be accessible, regular and feel like something different
  • Young people develop ownership and a sense of belonging
  • Trusting relationships form with coaches and mentors
  • Role models become visible and credible
  • Participants feel valued and listened to — re-engagement loops catch drop-offs

Activities

Sport
  • Non-contact boxing
  • Football
  • Functional fitness and conditioning
  • Other accessible sport
Arts
  • Music production
  • Visual arts
  • Film-making
  • Photography
Tech
  • Video editing
  • Game design
  • Coding

What we measure

Better use of timePhysical fitnessLevel of enjoymentWould they recommend to a friendCommunication skillsTrust with coachTrust with mentorLevel of attentionFeeling of belonging
02 · Months 4–6

Phase 2

Building social, human and psychological capital

Once trust is in place, pro-social interactions become the engine for building the three forms of capital young people need: who they know (social), what they can do (human), and how they think and feel about themselves (psychological).

Process

  • Social capital — "Who you know and how you relate to others"
  • Human capital — "What you know and can do"
  • Psychological capital — "How you think and feel about yourself and your future" (hope, optimism, self-efficacy, resilience)
  • Together these open up more pro-social pathways

Activities

Social capital
  • Peer team challenges
  • Mentor check-ins
  • Regular 1:1 or small-group conversations
  • Community connection
  • Group reflection circles
  • Short, structured conversations after sessions
Human capital
  • Goal-setting workshops
  • Problem-solving tasks
  • Real-world challenges
  • Skills translation sessions
Psychological capital
  • Strength-spotting activities
  • Emotional regulation tools
  • Identity exploration
  • Resilience mapping

What we measure

Emotional and mental wellbeingAmbition and motivationPositive identitiesSelf-efficacySelf-esteemResilienceAbility to manage emotionsSocial skillsConfidenceNew pro-social friendshipsConnections to community and new opportunities
03 · Months 3–12

Phase 3

Life skills transfer and cognitive transformation

The final phase is where change becomes durable. Young people apply skills to real responsibility, reflect on past behaviour, and start to reconstruct their social identity — branching into one of four progression pathways.

Process

  • Willingness to change
  • Life skills transfer into real situations
  • Cognitive shifts in how they see themselves and their choices
  • Reconstruction of social identity
  • Specific change: reduced violence, offending, bullying, isolation or improved mental health

Activities

Life skills transfer
  • Real-world responsibility roles
  • Time-bound challenges
  • Conflict navigation tasks
  • Decision-making under pressure
  • Independent task completion
Cognitive challenges
  • Reflection on past behaviour vs current choices
  • Perspective-taking exercises
  • Understanding impact on others
  • Future-self mapping
  • Values clarification
  • Identifying non-negotiables

What we measure

Life skills transfer per individualOpenness to changeAlternative identity constructionDecision-making processGoals for the futureEngagement at schoolEngagement with further training
Pathways out of Phase 3

Four ways forward.

No single route works for every young person. Phase 3 opens into four progression pathways, chosen with the participant and the team around them.

  1. 01
    Continuous hook activity

    Stay engaged with the sport, arts or tech activity that first brought them in.

  2. 02
    Mentorship programme

    Deeper 1:1 or small-group mentoring with trained coaches and youth workers.

  3. 03
    Volunteering & work experience

    Step into responsibility through Second Corner placements and community roles.

  4. 04
    Programme-specific routes

    Tailored next steps designed around each young person's strengths and goals.

A model we keep testing.

We adopt this framework openly so partners, funders and young people can hold us to it. Every programme — Second Corner, boxing in schools, education and culture — is mapped onto these three phases and the metrics attached to them.